12/9/2023 0 Comments Frostpunk automaton build![]() Time to get ready for those new Engineers and ramp up research by building two more Workshops. Once they have returned safely to the city send the Scouts out to the Steel Bridge.Īssign all the Workers to gathering resources but hold the Engineers in reserve, no need to take a chance on them getting sick and not being able to work in the Workshop. The Scouts should reach the Lost Expedition site early in the morning and find survivors. Place all Workshops and resource gathering efforts on this shift. The Book of Laws will soon become available again, sign Extended Shift into law. Remember to turn the Generator on from 2:00 am to 4:00 am or a significant number of people will freeze to death in their sleep. You can also use the menu at the top of the page to find all the Frostpunk articles on this site. I prefer to staff the Medical Post with all the Engineers after it is built to protect them from injury and illness for a total of five.Īt the end of day 1 two fully staffed Workshops are in operation, a Hunter’s Hut has been built and is fully staffed, a Cookhouse is ready for operation, a Medical Post has been built and is ready to be staffed, and a Beacon has been built and a Scout Team sent out to look for survivors and resources. There are not enough Engineers to effectively staff it after staffing the Medical Post with three Engineers, which is the minimum number to make it effective. ![]() There may be enough wood to build the third Workshop but don’t build it yet. By now people will start getting sick so it’s time to start taking care of them. Build A Medical Postīuild a medical Post as soon as you have enough wood. When you get the message about people not having a roof over their heads don’t address it, which will cause Discontent to rise slightly. The last shift will end shortly before normal working hours because the wood crates are depleted so workers can be reassigned to another pile of wood crates without any losses in gathering. People could die due to the Extended Shift but it’s not likely since the wood crates will run out and the Extended Shift will end before a Worker becomes overworked enough to die. This will significantly increase Discontent but not to the point of having to worry about it yet. You’ll need to free up five workers from gathering resources, but since it’s free time you won’t lose any resource gathering as long as you don’t remove them from any of the sites working a 24 hour shift.Īs soon as the Workday ends at 18:00 put two of the fully staffed crews gathering wood crates on an Emergency Shift. If you don’t you will probably run out of wood crates and your building and research development will be severely hampered until you can get Sawmills built and producing wood.Īssemble a Scout team as soon as you have the wood and send them out to the Lost Expedition. Once the Beacon is researched build it immediately in the second ring and then start research on Sawmills. A Cookhouse will process 2 units of raw food into 4 food rations. Build A Cookhouseīuild a Cookhouse in the second ring so the raw food the Hunters bring back can be processed into something at least a little tastier. After taking the time to eat and rest you will actually lose production from these workers instead of gaining it. ![]() Don’t reassign workers during the day to resource gathering after the Hunter’s return. Don’t assign workers until 18:00 since it doesn’t operate during the day. Build a Hunter’s Hut in the second ring since it’s well-insulated and can withstand the cold better than a tent. Build A Hunter’s Hutįood will run short soon. This will cause Discontent to rise slightly. Open the Book of Laws and sign Emergency Shift into law. Staff the second Workshop with 5 of the other idle Engineers immediately as well. Once the first Workshop is built completely staff it with five Engineers and research the Beacon. There should be enough wood available so build two Workshops in the second ring. Get started on Research first, even before assigning anyone to gather resources. Research on the Beacon can be completed on the first day, the Beacon built, and a Scout Team sent out, all on the first day. Keeping 10 Engineers idle will mean the Workshops get built sooner and faster. This splits the night in half and keeps people alive and conserves the maximum amount of coal.Īssign all but 10 Engineers to gathering resources, 30 Workers to wood crates, 15 Workers to steel wreckage, 5 Workers and 5 Engineers to a Coal Pile. Since you are not building any tents, you need to turn the Generator on every night at 2:00 am and off at 4:00 am to keep people from freezing to death at night and to conserve coal during the day. I’ve looked at websites and researched forums plus put lots of hours into experimenting and coming up with what I consider to be the best combination of all of these.Īt the start research and wood are your main goals.
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